Meshy for ZBrush

This is the official documentation of the Meshy ZBrush plugin. You'll find detailed instructions on how to install the plugin and import the models you generated in Meshy directly onto the ZBrush canvas for sculpting.


Overview

Meshy ZBrush Plugin is a plugin that brings MeshyAI-generated models into a running ZBrush session. ZBrush is a sculpting tool, so the bridge imports clean OBJ geometry straight onto the canvas as a starting point for your sculpt (base color is applied where available). Imported models are saved as ZTools under ZTools/Meshy.

Because ZBrush's embedded Python cannot host a server, the plugin runs a small background bridge process that listens for models sent from Meshy and hands them to the Meshy palette inside ZBrush.

Prerequisite

  • ZBrush 2025.1 or later — the plugin relies on the official ZBrush Python API. Older versions are not supported.
  • macOS or Windows — download the build for your platform (a macOS .dmg or a Windows .zip). Each installer bundles its own Python runtime, so no separate Python install is needed.
  • A Meshy Pro account or above — required to use the DCC Bridge.

Installation

In your MeshyAI workspace, open the DCC Bridge and click the download button next to ZBrush.

zbrush-plugin-dcc-bridge-download

This opens the ZBrush plugin detail page. Choose your platform and download the matching build — the macOS .dmg or the Windows .zip.

zbrush-plugin-detail-download

Open the downloaded build (on macOS, open the .dmg; on Windows, extract the .zip) and copy MeshyBridge.zsc and the MeshyBridgeData folder into ZBrush's plugin directory, ZData/ZPlugs64:

  • macOS — e.g. /Applications/Maxon ZBrush 2026/ZData/ZPlugs64

  • Windows — e.g. C:\Program Files\Maxon ZBrush 2026\ZData\ZPlugs64

    zbrush-plugin-zplugs64

Restart ZBrush, then open the ZPlugin menu — you'll find Meshy Bridge listed there. The plugin is installed successfully.

zbrush-plugin-zplugin-menu

🚀 Next, head to Bridge to ZBrush to send your first model from the Meshy webapp.