Meshy for Godot

Install the Meshy plugin in the Godot editor so you can send models from the Meshy web app straight into your Godot scenes.


Before you begin

  • Download the plugin, a .zip file, from the Meshy for Godot integration page.

  • You need a Meshy account. To send models with the bridge, you need a Pro plan or higher.

Install the plugin

To install the plugin, follow these steps:

  1. Unzip the file you downloaded. It contains a meshy-godot-plugin folder.

  2. If your project has no addons folder, in the Godot FileSystem dock, right-click res://, and then click Create New > Folder.

    Godot FileSystem dock with the res:// context menu open and Create New, Folder highlighted

  3. Enter addons as the folder name.

  4. Click OK.

    Godot Create Folder dialog with addons entered as the name and the OK button

    Godot FileSystem dock showing the new addons folder under res://
  5. Drag the meshy-godot-plugin folder into the addons folder in the FileSystem dock. Keep the folder name as it is, because the plugin loads its files from res://addons/meshy-godot-plugin.

    Godot FileSystem dock with the meshy-godot-plugin folder and its files inside addons

  6. In the Godot menu bar, click Project > Project Settings, and then click the Plugins tab.

  7. Select the Enabled checkbox for Meshy official plugin.

    Godot Project Settings on the Plugins tab with Meshy official plugin listed and enabled

When the plugin is enabled, a Meshy tab appears at the top of the editor, next to AssetLib. It opens the panel you use to receive models.

Godot editor tabs 2D, 3D, Script, Game, AssetLib, and the Meshy tab added by the plugin

Next steps