Bridge to Godot

Send a model from the Meshy web app straight into your open Godot scene, without downloading and importing the file by hand.


Before you begin

  • You need a Pro plan or higher. On the Free and Starter plans, clicking Send to Godot opens the upgrade options.

  • Install and enable the Meshy plugin in your Godot project. For the steps, see Meshy for Godot.

Start the bridge

To start the bridge in Godot, follow these steps:

  1. At the top of the Godot editor, click the Meshy tab.

  2. Click Run Meshy Bridge. The status changes to Bridge: Running, the button changes to Stop Meshy Bridge, and the plugin waits for models from Meshy.

    Meshy tab in the Godot editor with Bridge: Stopped and the Run Meshy Bridge and Open Meshy Editor buttons

To stop the bridge, click Stop Meshy Bridge. The bridge doesn't start on its own, so start it again each time you open the project.

Send a model

To send a model to Godot, follow these steps:

  1. In Godot, open the scene you want to add the model to. If no scene is open, the plugin creates a 3D scene in res://imported_models and opens it.

  2. In the Meshy web app on a computer, open the model in the viewer. DCC Bridge isn't available on mobile.

  3. In the viewer toolbar, click DCC Bridge (the plug icon).

    Meshy web app viewer with an arrow pointing to the DCC Bridge icon in the toolbar

  4. Click Send to Godot.

    DCC Bridge menu in the Meshy web app with an arrow pointing to Send to Godot

Meshy sends the model as a GLB file. The plugin saves it in its own folder in res://imported_models, adds it to the open scene, and selects it.

Godot editor with the imported model in the 3D view, its node in the Scene dock, and imported_models in FileSystem

You can send any model in your generations, whichever tool made it, except a Smart Rig result or an Ultra 4K model.

DCC Bridge menu open on a dragon model in the Meshy viewer, listing Send to Godot and other targets

You can also send a model that another user shared in Community. Open the model, click DCC Bridge, and then click Send to Godot.

Meshy Community page with a grid of models shared by other users

Troubleshooting

The following table lists common problems, their causes, and how to fix them.

ProblemCauseFix
Meshy shows "Failed to send model to godot"Godot isn't open, the bridge isn't running, or your browser blocks access to your local network.In Godot, click the Meshy tab, click Run Meshy Bridge, and then send the model again. If your browser asks for local network access, allow it for Meshy, and then send the model again.
The status stays at Bridge: Stopped after you click Run Meshy BridgeAnother app, or another Godot editor with the bridge running, uses port 5325.Close the other app or stop the bridge in the other editor, and then click Run Meshy Bridge again.

Next steps

  • To bring a rigged character and its animation into Godot, see Animated models.