Bridge to Blender

Send a model from the Meshy web app straight into your open Blender scene, without downloading and importing the file by hand.


Before you begin

  • You need a Pro plan or higher. On the Free and Starter plans, clicking Send to Blender opens the upgrade options.

  • Install the Meshy plugin in Blender. For the steps, see Meshy for Blender.

Start the bridge

To start the bridge in Blender, follow these steps:

  1. In the 3D viewport, press N to open the sidebar.

  2. Click the Meshy tab.

  3. In the Meshy Bridge panel, click Run Bridge. The button changes to Bridge ON, and the plugin waits for models from Meshy on port 5324.

    Meshy Bridge panel in the Blender sidebar with the Run Bridge button and its tooltip, Starts the Meshy Bridge server

Start the bridge each time you open Blender. To stop it, click Bridge ON.

Send a model

To send a model to Blender, follow these steps:

  1. In the Meshy web app on a computer, open the model in the viewer. DCC Bridge isn't available on mobile.

  2. In the viewer toolbar, click DCC Bridge (the plug icon).

    Meshy web app viewer with an arrow pointing to the DCC Bridge icon in the toolbar

  3. Click Send to Blender.

    DCC Bridge menu in the Meshy web app with an arrow pointing to Send to Blender

Meshy sends the model as a GLB file, and the plugin imports it into the open scene.

Model in the Meshy web app next to the same model imported into the Blender viewport, with Bridge ON in the Meshy Bridge panel

You can send any model in your generations, whichever tool made it, except a Smart Rig result or an Ultra 4K model.

DCC Bridge menu open on a dragon model in the Meshy viewer, listing Send to Blender and other targets

You can also send a model that another user shared in Community. Open the model, click DCC Bridge, and then click Send to Blender.

Meshy Community page with a grid of models shared by other users

How the bridge works

The bridge is a local server that the plugin runs inside Blender. When you click Send to Blender, the following happens:

  1. The web app checks that the bridge is running at http://localhost:5324/status, and then sends the model's download URL to http://localhost:5324/import.

  2. The plugin downloads the file to a temporary folder. You can keep working in Blender while it downloads.

  3. The plugin checks whether the file is a GLB file or a ZIP file.

  4. The plugin imports the model with the Blender glTF importer, and merges duplicate vertices.

  5. The plugin renames the imported object to Meshy_, then the model name, then the object's original name. If the mesh has no material, the plugin adds one that shows its vertex colors.

  6. The plugin deletes the temporary files.

Supported file formats

The bridge imports these file types:

  • GLB: Meshy sends a static model as a GLB file.

  • ZIP: Meshy sends an animated model as a ZIP file. The plugin extracts it and imports the first GLB file inside.

The glTF importer brings in the model's materials, textures, and vertex colors, and the armature and animation of an animated model.

Troubleshooting

The following table lists common problems, their causes, and how to fix them.

ProblemCauseFix
Meshy shows "Failed to send model to blender"Blender isn't open, the bridge isn't running, another app uses port 5324, or your browser blocks access to your local network.Open Blender. In the Meshy Bridge panel, click Run Bridge, and then send the model again. If your browser asks for local network access, allow it for Meshy. If the send still fails, close any other app that uses port 5324.
The panel shows Bridge ON, but Meshy shows "Failed to send model to blender"Pressing Esc in Blender stops the bridge, and the button keeps showing Bridge ON.Click Bridge ON, click Run Bridge, and then send the model again.

Next steps

  • To bring a rigged character and its animation into Blender, see Animated models.

  • To check an imported model for 3D printing problems, see Model analysis.