Bridge to ZBrush

Learn how to quickly send assets from the Meshy web application directly to ZBrush using our bridge feature.


Run the Bridge

In ZBrush, open ZPlugin → Meshy Bridge and click Load Meshy Bridge.

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In the Meshy palette, confirm that Run Bridge is highlighted orange — that means the bridge is enabled and listening for models sent from Meshy.

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Sending Models to ZBrush

Navigate to the model you want in your MeshyAI workspace, click the DCC Bridge menu, and select Send to ZBrush.

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SendToZBrush

The model is downloaded in the background and queued for import.

Importing Pending Models

Because of a ZBrush plugin limitation, the model is not imported the moment it arrives — you import it manually. In the Meshy palette, click Import Pending.

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The model goes straight into the Tool panel as a white model with BasicMaterial applied by default.

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For models that carry a Base Color texture, go to Tool → Texture Map and pick the map whose name matches your model to turn it on. The bridge has already imported the corresponding texture file and applied Flip V for you, so no extra setup is needed.

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If you'd rather the bridge import for you, click Wait for Model. For the next 90 seconds ZBrush waits for a model-send task from Meshy and imports it automatically as soon as it arrives.

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More Ways to Send

Any 3D model you generate in your workspace — regardless of how it was created — can be sent to ZBrush via the DCC Bridge, from the workspace toolbar or a model's overview page.

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Likewise, models published by other users in the MeshyAI community are fully supported and can also be seamlessly sent to ZBrush.

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