Bridge to Roblox
Learn how to use the Meshy Roblox Bridge to send 3D models directly to your Roblox account and use them in Roblox Studio with one click.
Meshy now supports Roblox bridging directly from the workspace, with no app to install. Pro members and above can send models to Roblox following the steps below.
Connect Your Roblox Account
In the MeshyAI workspace, click the DCC Bridge menu and select Send to Roblox.


The first time, Meshy shows a short introduction to sending without an app. Click Continue.

Then the Connect to Roblox dialog appears. Click Connect to open an authorization popup.

The popup opens the Roblox authorization page on roblox.com. Log in, review the requested permissions, select the account to grant access, and confirm:

1. Log in to Roblox

2. View required permissions

3. Select account & continue

4. Review permission list

5. Confirm and give access
After you confirm, the popup closes and Meshy continues the upload automatically. You don't need to click Send to Roblox again.
You only need to connect once. Meshy remembers your Roblox account for future uploads.
Switch Account
To send models to a different Roblox account, hover over the Roblox item in the DCC Bridge menu and click the user-switch icon that appears on the right. The dialog shows the connected account: click Switch Account to disconnect it, then click Connect and authorize the other account.
Switching accounts disconnects your current Roblox account from Meshy. Assets you already uploaded stay in that Roblox account.
Sending Models to Roblox
Roblox accepts models up to 20 MB. To stay under the limit, we recommend completing your model in this order: Generate → Remesh → Texture. Remeshing reduces the polygon count and file size, making the model much more likely to upload successfully.
Rigged and animated models are not supported yet.
Once your Roblox account is connected, you can send models directly via the DCC Bridge menu without needing to authorize again.

Navigate to the model you want in your MeshyAI workspace and click Send to Roblox from the DCC Bridge menu.
Any 3D model you generate in your workspace can be sent to Roblox via the DCC Bridge.

Likewise, models from the MeshyAI community are fully supported and can also be sent to Roblox using the DCC Bridge.

Upload Complete
When the upload finishes, Meshy shows a confirmation with quick actions for your new asset:

Open in Creator Hub — Opens the asset in your Roblox Creator Hub, where you can manage it

The Creator Hub web preview may not display textures correctly for larger models. This is a limitation of the Roblox web viewer only — your model's textures will appear normally when imported into Roblox Studio.
Open in Studio — Launches Roblox Studio and opens a default scene containing only the model you just uploaded. This is a temporary preview scene specifically for viewing this asset.

Copy Asset ID — Copies the Roblox asset ID to your clipboard for easy reference
Roblox reviews every new asset. Until moderation finishes, the asset may not appear in Creator Hub or Studio yet. This usually takes a few minutes.
Using Your Model
You can find every model you have sent to Roblox in Roblox Studio. Open the Toolbox, select Inventory, then My Packages.

Legacy Desktop Bridge
Earlier versions of the Meshy Roblox Bridge required a desktop app running on your computer. You no longer need it: Meshy now connects to Roblox and uploads your models directly.
If you already use the desktop app, it keeps working. While the app is running and connected, Meshy sends your models through it as before, and the app comes to the foreground with its quick actions when an upload finishes.
The first time you click Send to Roblox after the update, Meshy asks whether to keep using the desktop app or try the new way, and remembers your choice. To switch to the app-free flow later, click Use without the app. It appears in the message shown when the desktop app isn't running, and in the Connect dialog. Then connect your Roblox account in the browser.
Upload History
The desktop app keeps a local record of the models you sent through it. Expand the Upload History section in the app window to view them.

For each uploaded model, you can:
- Click Creator Hub / Open in Studio / Copy Asset ID to quickly access the model
- Click the ✕ button to delete an individual record
- Click Clear All to remove all upload history
- Upload history is stored locally on your computer. Clearing it does not affect the assets already uploaded to your Roblox account.
- Models sent without the desktop app do not appear in this history. Find them in Creator Hub or the Studio Toolbox instead.
Troubleshooting
| Issue | Cause | Solution |
|---|---|---|
| Authorization popup doesn't open | Your browser blocked the popup window | Allow popups for meshy.ai in your browser settings, then click Send to Roblox again |
| Authorization popup closed but nothing happened | The popup was closed before you confirmed access on Roblox | Click Send to Roblox again and complete the authorization on roblox.com |
| Model is larger than 20 MB | Roblox rejects uploads over 20 MB | Use Meshy's remesh feature to reduce the model's polygon count before sending |
| Rigged or animated model can't be sent | Rigged and animated models are not supported yet | Send the static model instead |
| Asset doesn't show up in Creator Hub or Studio | The asset is still under Roblox moderation | Wait a few minutes and refresh. Use Copy Asset ID to check the asset later |
| "Upload timed out. Please check your Roblox inventory." | Roblox processing took longer than 3 minutes | Check your Creator Hub inventory — the asset may have uploaded successfully despite the timeout |
| "Upload failed. Please try again." | Roblox rejected the upload, or your Roblox authorization expired | Retry. If it keeps failing, click Switch Account to reconnect your Roblox account |