Meshy Omniverse Bridge sends MeshyAI-generated models to the active USD stage in NVIDIA Omniverse or Isaac Sim. It can also apply Sim-Ready body type, collision, physics material, height, semantic class, and optional Wikidata QCode settings during import.
To use Meshy-for-Omniverse / Isaac Sim, you should follow the following steps:
In Isaac Sim or your Omniverse Kit app, open Window > Extensions, click the menu icon (☰), choose Import Extension, then select the downloaded Meshy Bridge zip package.
Search for Meshy Bridge in the Extension Manager, enable it, and turn on Autoload if you want it to start automatically next time.
When enabled, the bridge listens on 127.0.0.1:5331 and exposes /status and /import for the Meshy webapp. If the app is closed or the extension is disabled, Meshy cannot connect to Omniverse.
When sending to Omniverse / Isaac Sim, Meshy can apply Sim-Ready settings during import:
Body type: dynamic, kinematic, or static.
Mass mode: Auto, Mass, or Density. Auto does not author mass or density; the physics runtime uses its normal defaults and collider data.
Collision approximation: convexHull, convexDecomposition, meshSimplification, boundingCube, boundingSphere, or none. SDF collision is not exposed in this release.
Dynamic bodies only allow convex or bounding approximations. none and meshSimplification are reserved for static or kinematic bodies.
Semantic labels: class plus an optional wikidata_qcode. QCode is optional and must use the Wikidata format, such as Q15026.