Text to 3D

Describe an object in natural language and Meshy's AI generates a textured 3D model directly — no reference image needed.


TL;DR

  • Describe in natural language, and AI generates a textured 3D model directly.

  • Supports both Meshy 5 (fast) and Meshy 6 (high quality).

  • Best for: concept exploration, rapid prototyping, scenarios without reference images.

  • Quality depends on prompt specificity. Detailed descriptions of materials, style, and proportions produce the best results.

  • Output includes mesh + base textures; can be further enhanced with AI Texturing.


When to Use

  • You have an idea but no reference image.

  • You need to quickly explore multiple design directions.

  • You want to batch-generate concept variants.


When NOT to Use

  • You have a clear reference image → Use Image to 3D (more precise)

  • You need to precisely match a specific IP character → Image to 3D + multi-view references is more reliable

  • You need CAD-precision engineering models → Meshy is oriented toward art/game assets

  • You want a guided creative process with brainstorming → Use 3D Agent


Step-by-Step

  1. Navigate to the 3D Model module in the left sidebar.

  2. Select Text to 3D.

  3. Choose model version:

    • Meshy 6: Highest quality, recommended for final assets.

    • Meshy 5: Faster, ideal for rapid iteration and concept exploration.

  4. Write your prompt:

    • Describe the subject: "a medieval castle tower"

    • Add material/texture: "stone walls with moss"

    • Specify art style: "low-poly game art style"

    • Declare scale: "roughly 3 meters tall"

  5. Select output quality: Standard or Low Poly.

  6. Click Generate and wait (Meshy 6 ~2 min, Meshy 5 ~45 sec).

  7. Inspect the result in the 3D previewer.

  8. Proceed to post-processing or export directly.


Settings & Tradeoffs

SettingOptionsTradeoff
Model VersionMeshy 6 / Meshy 5Meshy 6: higher quality, better topology, but slower and costs more credits. Meshy 5: fast iteration.
Output QualityStandard / Low PolyStandard: more detail and faces. Low Poly: fewer faces, faster, better for games.
Art StyleSpecified in prompt"realistic" produces high detail. "stylized/cartoon" yields cleaner topology.

Examples

Success Example:

  • Prompt: "a detailed steampunk pocket watch with gears visible through glass, brass and copper materials, realistic style"

  • Result: Clean mesh with accurate gear details, PBR metallic textures, ~25K faces.

Failure Example:

  • Prompt: "watch"

  • Result: Ambiguous — generates a wristwatch with minimal detail, flat textures.

  • Fix: Be specific about type, materials, style, and visible features.


Troubleshooting

SymptomCauseFix
Model doesn't match descriptionPrompt too vagueAdd detail: materials, style, viewpoint, colors
Model has floating fragmentsPrompt describes multiple separate objectsFocus on a single subject; use Scene Compose for complex scenes
Poor topology (excess triangles)Normal AI generation behaviorUse Remesh to optimize topology
Visible texture seamsUV layout issuesUse AI Texturing to regenerate textures

FAQ

How does Text to 3D work in Meshy?
Describe an object in natural language and Meshy's AI generates a textured 3D model directly — no reference image needed.
How do I write a good text-to-3D prompt?
Combine subject, material/texture, art style, and technical specs, e.g. "a medieval castle tower, stone walls with moss, low-poly game art."
How many credits does Text to 3D cost?
A full Text to 3D generation costs 20 credits, including the mesh and texture stages.
Should I use Meshy 5 or Meshy 6 for Text to 3D?
Use Meshy 6 for the highest-quality final assets and Meshy 5 for faster iteration and concept exploration.
Can I use a negative prompt in Text to 3D?
Yes — add exclusions like "no background elements" or "no text or labels" to remove unwanted features.