Animation

Auto-rig humanoid and quadruped characters and apply 500+ animation presets, then export rigged FBX or GLB for Unity, Unreal, and Blender pipelines.


TL;DR

  • Auto-rigs humanoid/quadruped characters and applies animation presets.

  • 500+ built-in animation presets across categories: walk & run, body movements, daily actions, fighting moves, and more.

  • Exports rigged and animated models as FBX or GLB, compatible with Unity/Unreal/Blender.


When to Use

  • You have a 3D character and need rigging + animation in one step.

  • You want to quickly apply standard motion clips (idle, walk, run, attack, etc.) without manual keyframing.

  • You need to preview how a character reads in motion before committing to a full animation pipeline.


When NOT to Use

  • You need custom choreographed motion not covered by presets → Export the rigged FBX, then animate manually in Blender/Maya or retarget Mixamo animations.

  • You need cinematic-level precise animation with facial expressions → Manually create in Maya/Blender.

  • The character has a non-standard body plan that auto-rig cannot recognize.


Step-by-Step

  1. Select a model (T-pose or A-pose recommended for best rigging results).

  2. Enter the Animate module.

  3. Auto-rig is applied automatically (humanoid or quadruped skeleton).

  4. Browse the animation preset library (500+ presets) and select the desired motion.

  5. Preview the animation in 3D viewer.

  6. Add multiple animation clips if needed.

  7. Export as FBX (with skeleton + animation data) or GLB.


Tips

  • Generate characters in T-pose or A-pose for the most accurate auto-rig results.

  • For custom animations beyond the preset library, export the rigged FBX and retarget Mixamo clips or author custom keyframes in Blender's Action Editor.


FAQ

How do I animate a 3D character in Meshy?
Open the Animate module, let auto-rig run, browse the 500+ preset library, pick a motion, preview it, and export.
How many animation presets does Meshy have?
Over 500 presets across walk & run, body movements, daily actions, fighting moves, and more.
Can I animate a model I made outside Meshy?
Yes. You can upload an existing model for rigging and animation — T-pose or A-pose works best.
What formats can I export animated models in?
FBX (with skeleton and animation data) or GLB, compatible with Unity, Unreal, and Blender.
Can I create custom animations not in the library?
For custom motion, export the rigged FBX and author keyframes or retarget Mixamo clips in Blender or Maya.

  • Rigging — Required step before animation

  • 3D Agent — Style-consistent batch concept generation through chat