Core concepts

Learn the 3D basics behind Meshy, such as meshes, textures, topology, UV mapping, and rigging, and how they fit into one workflow.

A mesh is the shape of a 3D model. Textures add color and surface detail. Topology describes how the mesh's faces are arranged, UV mapping defines how textures wrap onto the mesh, and rigging adds a skeleton so the model can move.

Meshy workspace showing a generated 3D model with its topology details (triangle mesh, face and vertex counts) alongside the printability check and generation settings


Glossary quick reference

The following table defines the terms you see most often in Meshy.

TermDefinition
Mesh3D geometry made of vertices, edges, and faces
Polygon countThe number of faces in a model. Game assets usually stay under 50,000, and film assets can reach millions.
PBR texturesPhysically based rendering maps: albedo, normal, roughness, and metallic
TopologyThe arrangement and flow of faces. Clean topology means even quads that follow the model's structure.
UV mappingUnwrapping a 3D surface into 2D space so textures map correctly
RiggingBinding a skeleton to a model so it can be animated
Normal mapAn RGB texture that simulates surface bumps without adding geometry
LODLevel of detail, meaning versions of a model at different resolutions for different viewing distances
Watertight meshA closed mesh with no holes, which 3D printing requires
GLB and GLTFOpen 3D file formats, the standard for the web and real-time rendering
FBXAn Autodesk format, the main exchange format for game engines such as Unity and Unreal
STLA geometry-only format, the standard input for 3D printing
USDZApple's AR format for Quick Look and Reality Composer

For more terms, see the Glossary.


How the concepts connect in Meshy

Each Meshy tool works on one of these concepts:

  • Generation: Meshy creates a mesh from text, an image, or a chat, and can texture it in the same step.

  • AI Texturing: Meshy generates new textures for the mesh, including PBR maps.

  • Remesh: Meshy rebuilds the mesh with a lower or optimized polygon count and keeps its shape.

  • Unwrap UV: Meshy generates a clean UV layout for custom texture work.

  • Rigging: Meshy binds a skeleton to the mesh for animation.

  • Export: you download the mesh, textures, and rig in the format you choose.


FAQ

What is a mesh in 3D modeling?
A mesh is the geometric structure of a 3D model, made of vertices, edges, and faces. Its polygon count affects both quality and performance.
What are PBR textures?
PBR (physically based rendering) textures simulate how real-world light hits a surface. They use albedo, normal, roughness, and metallic maps for realistic materials.
What is topology and why does it matter?
Topology is how the faces of a mesh are arranged. Clean topology makes animation, deformation, and rendering work better.
What is UV mapping?
UV mapping unwraps a 3D surface into 2D space so textures apply without seams or stretching.
What is rigging in 3D?
Rigging adds a skeleton to a model so it can be posed and animated. Meshy auto-rigs humanoid and quadruped models.