Game Assets
Rapidly generate 3D assets for games — characters, props, environment objects, vehicles — and take them through the full pipeline to export.
TL;DR
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Meshy can rapidly generate 3D assets for games: characters, props, environment objects, vehicles.
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Full pipeline: Generate → Remesh (optimize faces) → AI Texturing (PBR) → Rigging (characters) → Export (FBX/GLB).
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Best for: prototyping, indie game development, placeholder assets, concept exploration.
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3D Agent excels at generating batches of style-consistent assets for a cohesive game world.
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Export formats: FBX (Unity/Unreal), GLB (Web/Three.js).
End-to-End Workflow: Game Character
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Concept: Use Text to 3D, Image to 3D, or 3D Agent to generate base character.
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Optimize: Remesh to target polygon budget (e.g., mobile: 5K, PC: 20K).
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Texture: AI Texturing with PBR maps (Albedo + Normal + Roughness + Metallic).
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Rig: Auto-rig for humanoid skeleton.
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Animate: Browse and apply from 500+ animation presets (walk & run, body movements, daily actions, fighting moves, and more).
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Export: FBX for Unity/Unreal, or GLB for web.
End-to-End Workflow: Style-Consistent Asset Set with 3D Agent
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Start a conversation: Describe your game's visual direction (e.g., "I'm building a cyberpunk RPG and need a set of props").
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Explore: The agent suggests creative directions and generates batch visual concepts.
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Refine: Select favorites, ask for variations, adjust style through conversation.
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Generate: Turn selected concepts into 3D models.
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Post-process: Remesh, texture, and export as needed.
Polygon Budget Reference
| Platform | Character | Prop | Environment Piece |
|---|---|---|---|
| Mobile (casual) | 3K–5K | 500–2K | 1K–5K |
| Mobile (AAA) | 10K–20K | 2K–5K | 5K–15K |
| PC/Console | 20K–50K | 5K–15K | 10K–50K |
| VR | 10K–30K | 2K–8K | 5K–20K |
FAQ
- Can I use Meshy to make game assets?
- Yes. Meshy generates characters, props, environment objects, and vehicles, then optimizes and rigs them for Unity and Unreal.
- What's the workflow for a game-ready character in Meshy?
- Generate → Remesh to your polygon budget → AI Texturing (PBR) → Rigging → Animate → export FBX or GLB.
- What polygon budget should I target for games?
- Roughly 5K for mobile and ~20K for PC; use Remesh to hit your target.
- Which export format should I use for Unity or Unreal?
- FBX for Unity and Unreal; GLB for web and Three.js projects.
- How do I make a style-consistent set of game assets?
- Use the 3D Agent to generate batches of concepts with a shared art direction, then convert them to 3D.