Game Assets

Rapidly generate 3D assets for games — characters, props, environment objects, vehicles — and take them through the full pipeline to export.


TL;DR

  • Meshy can rapidly generate 3D assets for games: characters, props, environment objects, vehicles.

  • Full pipeline: Generate → Remesh (optimize faces) → AI Texturing (PBR) → Rigging (characters) → Export (FBX/GLB).

  • Best for: prototyping, indie game development, placeholder assets, concept exploration.

  • 3D Agent excels at generating batches of style-consistent assets for a cohesive game world.

  • Export formats: FBX (Unity/Unreal), GLB (Web/Three.js).


End-to-End Workflow: Game Character

  1. Concept: Use Text to 3D, Image to 3D, or 3D Agent to generate base character.

  2. Optimize: Remesh to target polygon budget (e.g., mobile: 5K, PC: 20K).

  3. Texture: AI Texturing with PBR maps (Albedo + Normal + Roughness + Metallic).

  4. Rig: Auto-rig for humanoid skeleton.

  5. Animate: Browse and apply from 500+ animation presets (walk & run, body movements, daily actions, fighting moves, and more).

  6. Export: FBX for Unity/Unreal, or GLB for web.


End-to-End Workflow: Style-Consistent Asset Set with 3D Agent

  1. Start a conversation: Describe your game's visual direction (e.g., "I'm building a cyberpunk RPG and need a set of props").

  2. Explore: The agent suggests creative directions and generates batch visual concepts.

  3. Refine: Select favorites, ask for variations, adjust style through conversation.

  4. Generate: Turn selected concepts into 3D models.

  5. Post-process: Remesh, texture, and export as needed.


Polygon Budget Reference

PlatformCharacterPropEnvironment Piece
Mobile (casual)3K–5K500–2K1K–5K
Mobile (AAA)10K–20K2K–5K5K–15K
PC/Console20K–50K5K–15K10K–50K
VR10K–30K2K–8K5K–20K

FAQ

Can I use Meshy to make game assets?
Yes. Meshy generates characters, props, environment objects, and vehicles, then optimizes and rigs them for Unity and Unreal.
What's the workflow for a game-ready character in Meshy?
Generate → Remesh to your polygon budget → AI Texturing (PBR) → Rigging → Animate → export FBX or GLB.
What polygon budget should I target for games?
Roughly 5K for mobile and ~20K for PC; use Remesh to hit your target.
Which export format should I use for Unity or Unreal?
FBX for Unity and Unreal; GLB for web and Three.js projects.
How do I make a style-consistent set of game assets?
Use the 3D Agent to generate batches of concepts with a shared art direction, then convert them to 3D.

  • 3D Agent — Style-consistent batch concept generation through chat
  • Remesh — Optimize for target polygon budget
  • Rigging — Character animation setup