Texture Edit
Paint-based texture editing directly on your 3D model with real-time preview.
TL;DR
-
Paint-based texture editing directly on your 3D model with real-time preview.
-
Use text prompts to generate or modify textures from any viewing angle.
-
Smart Healing Tool for cleaning up imperfections on the fly.
-
Full edit history with undo/redo support.
When to Use
-
You want to touch up or modify specific areas of an existing texture without regenerating the entire surface.
-
AI Texturing produced a good overall result, but certain regions need refinement (e.g., a misplaced pattern, unwanted color bleed, seam artifacts).
-
You need to add or change details on a specific part of the model (e.g., add battle damage to one shoulder, change the logo on a chest plate).
-
You want to clean up small imperfections without leaving the Meshy workspace.
When NOT to Use
-
You need a complete texture overhaul → Use AI Texturing to regenerate the full PBR map set from a new prompt.
-
You need to edit the geometry (mesh shape) → Use Remesh or edit in Blender.
Key Features
| Feature | Description |
|---|---|
| AI Texture Edit | Draw a mask on the area you want to change, enter a text prompt describing the desired result, and generate. Works from any camera angle. |
| Smart Healing Tool | Select and paint over imperfections (seams, artifacts, color bleeds) while orbiting the model. Automatically fills and blends the repaired area. |
| History Control | Full undo/redo stack. Backtrack through any edit at any time. |
Step-by-Step
-
Open a textured model in the editor.
-
Enter Texture Edit mode.
-
Orbit to the angle where you want to make changes.
-
To regenerate an area: Draw a mask over the target region → Enter a text prompt describing the desired look → Generate. Preview the result in real time.
-
To heal imperfections: Switch to the Smart Healing Tool → Paint over the artifact or seam → The tool auto-blends the area.
-
Repeat from different angles as needed. Use undo/redo to compare versions.
-
Confirm and save when satisfied.
Tips
-
Work from multiple angles to ensure edits blend seamlessly across the UV seams.
-
Use AI Texture Edit for creative changes (adding details, changing style) and Smart Healing for corrective fixes (removing artifacts, smoothing seams).
-
Combine with AI Texturing for the best workflow: generate the base texture with AI Texturing, then refine specific areas with Texture Edit.
FAQ
- How do I edit a 3D model's texture in Meshy?
- Open a textured model, enter Texture Edit, orbit to the area, mask the region, and enter a prompt to regenerate it with real-time preview.
- Can I fix texture artifacts without regenerating everything?
- Yes. The Smart Healing Tool blends out seams and imperfections on specific areas while leaving the rest untouched.
- When should I use Texture Edit vs AI Texturing?
- Use Texture Edit for localized touch-ups and detail changes; use AI Texturing to regenerate the entire surface from a new prompt.
- Can I undo texture edits?
- Yes. Texture Edit keeps a full edit history with undo/redo so you can compare and revert versions.
- Can I edit textures from any angle?
- Yes. Orbit the model and paint or regenerate from multiple angles to keep edits seamless across UV seams.
Related Links
-
Text to 3D — Generation includes initial textures
-
Image to 3D — Single image workflow with detailed parameters
-
3D Agent — Conversational batch concept generation with style consistency