Texture Edit

Fix or change one area of a model's texture by painting directly on the 3D model, with a real-time preview.

Use Texture Edit when AI Texturing gives a good overall result but some areas need work, such as a misplaced pattern, color bleed, or seam artifacts. You can also add or change a detail on one part of the model, for example battle damage on one shoulder or a different logo on a chest plate. To replace the whole texture from a fresh prompt, use AI Texturing. To change the mesh shape, click Edit in the viewer toolbar, or edit the model in Blender with Meshy for Blender.


Before you begin

You need the following:

  • A model with textures. To add textures first, see AI Texturing.

  • A computer. Texture Edit isn't available on mobile.

  • A paid plan to save your edits to the model.


Key features

The following table describes the tools in the texture editor.

ToolWhat it does
AI Texture EditDraw a mask on the area you want to change, enter a prompt that describes the result, and click Retexture. You can also add a reference image. Works from any camera angle.
Healing Tool, in Brush ToolPaint over imperfections, such as seams, artifacts, and color bleed, while you orbit the model. The tool fills and blends the repaired area automatically.
Stamp Tool, in Brush ToolCopy texture from one spot of the model and paint it onto another.
Solid Paint Tool, in Brush ToolPaint a color you pick directly onto the model.
Decal ToolUpload an image and click the model where you want to place it. You can set its width, height, rotation, and opacity.
HistoryLists every edit. Select an earlier entry to go back to that version.

Edit a texture

To edit a texture, follow these steps:

  1. In the panel that lists your generations, click a textured model.

  2. In the viewer toolbar, click Edit Texture. The texture editor opens.

  3. In the editor toolbar, click Free Camera Mode, and rotate the view to the area you want to change. While another tool is active, you can hold Space to move the camera.

  4. Change the area with one of these tools:

    • To regenerate the area, click AI Texture Edit, draw a mask over the area, describe the look you want in Prompt, and click Retexture.

    • To heal an imperfection, click Brush Tool, select Healing Tool, and paint over the artifact or seam. The tool blends the area automatically.

    • To place an image, click Decal Tool, upload the image, and click the model where you want it.

  5. In History, select the result you want, and click Apply.

  6. Repeat from other angles as needed. To compare versions, select earlier entries in History.

  7. Click Save to Model. If you close the editor before you save, you lose your changes.


Tips

  • Work from several angles so your edits blend across UV seams.

  • Use AI Texture Edit for creative changes, such as adding details or changing the style. Use the Healing Tool for corrections, such as removing artifacts or smoothing seams.

  • Generate the base texture with AI Texturing, and then refine specific areas with Texture Edit.


FAQ

How do I edit a 3D model's texture in Meshy?
Open a textured model and click Edit Texture. Orbit to the area, mask the region with AI Texture Edit, and enter a prompt to regenerate it with a real-time preview.
Can I fix texture artifacts without regenerating everything?
Yes. The Healing Tool blends out seams and imperfections in the areas you paint and leaves the rest of the texture unchanged.
When should I use Texture Edit instead of AI Texturing?
Use Texture Edit for local touch-ups and detail changes. Use AI Texturing to regenerate the entire surface from a different prompt.
Can I undo texture edits?
Yes. Texture Edit keeps every edit in History. Select an earlier entry to compare versions or go back to one.
Can I edit textures from any angle?
Yes. Orbit the model and paint or regenerate from several angles so your edits blend across UV seams.

  • To regenerate the whole texture from a prompt, see AI Texturing.

  • To generate a textured model from one image, see Image to 3D.