lowpoly retires Oct 30, 2026. Please switch models before these dates to avoid request errors. See all deprecations

Models

Compare Meshy's geometry and texture models on the same input, and choose a pair for your project.

Meshy makes a 3D model with two AI models. A geometry model builds the mesh, and a texture model paints it. You choose the geometry model with ai_model and the texture model with texture_model, so you can pair them to suit your project.

Every example on this page started from the same input image and the default settings, so the model is the only difference between them.


Choose by project

The following table suggests a geometry model and a texture model for common projects.

ProjectGeometry modelTexture modelWhy
A detailed hero asset, such as a product render or a cinematic propmeshy-7.1meshy-7Meshy 7.1 makes a dense, detailed mesh, and Meshy 7 adds PBR maps at up to 8K.
A game character to rig and animatemeshy-t2.5meshy-n1Meshy T2.5 makes a clean triangle mesh at the face count you set, and Meshy N1 paints clean color with few seams.
Many props for a game scene, or user-generated contentmeshy-t2meshy-n1The faster Smart Topology model, with 4,000 faces by default and separate parts.
A real object from 2 to 4 photosmeshy-7.1 on Multi-Image to 3Dmeshy-7Both models read every photo, so the sides and the back match the object.
A model to 3D printmeshy-7.1None, or meshy-7 to print in colorThe printer prints the mesh. Meshy 7 separates colors well for Multi-Color Print.
Many drafts at a low costmeshy-6-litemeshy-6-liteThe mesh costs 5 credits and the texture 10.

Geometry models

Meshy has two kinds of geometry models:

  • Standard models make a dense, detailed mesh that follows the input closely.
  • Smart Topology models make a clean, low-poly triangle mesh at the face count you set with target_polycount.

Standard models

The following comparison shows the mesh that each standard model made from the same image, without a texture. Drag any model to turn all of them. To zoom, hold ⌘ or Ctrl and scroll.

Show
View
Meshy 7.1 3D model890,226 faces
Meshy 7.1meshy-7.1
Meshy 6 3D model678,776 faces
Meshy 6meshy-6
Meshy 6 Lite 3D model30,513 faces
Meshy 6 Litemeshy-6-liteRemeshed by default
The input image
InputThe image every model started from

The following table compares the standard models.

Meshy 7.1Meshy 6Meshy 6 Lite
Model IDmeshy-7.1, or latestmeshy-6meshy-6-lite
StrengthsFine detail built as real geometry, with the shape aligned closely to the inputClean hard surfaces and smooth organic shapesQuality close to Meshy 6, in less time and at a quarter of the cost
Faces in the example890,226678,77630,513
Mesh only, typical time75 s90 s40 s
Higher geometry resolutiongeometry_resolution: 2k or 4kNot supportedNot supported
Multi-Image to 3DSupportedSupportedSupported
Remeshed by defaultNoNoYes, to 30,000 faces
Credits for the mesh20205

The typical times are medians for Image to 3D. For other endpoints and options, see Task lifecycle.

Meshy 7.1 puts faces where the detail is: many where the surface has fine detail, few where it's flat. Its face count depends on the input, so the count in the example is one result, not a fixed size.

geometry_resolution: "4k" makes the finest detail, for hero assets and close-up renders. A 4k mesh can reach about 10 million faces and 490 MB, which is more than most 3D printing and modeling tools handle well. 4k works on Image to 3D and Text to 3D, not on Multi-Image to 3D.

Smart Topology models

The following comparison shows the Smart Topology meshes from the same image, with the Meshy 7.1 mesh for comparison. Wireframe view shows the faces.

Show
View
Meshy T2.5 3D model15,721 faces
Meshy T2.5meshy-t2.5
Meshy T2 3D model4,353 faces
Meshy T2meshy-t2
Meshy 7.1 3D model890,226 faces
Meshy 7.1meshy-7.1For comparison

You set the face count with target_polycount. The following images show the Meshy T2.5 mesh at four values, from the same image.

target_polycount: 1000, 1,043 faces
target_polycount: 10001,043 faces
target_polycount: 5000, 5,178 faces
target_polycount: 50005,178 faces
target_polycount: 15000, 15,721 faces
target_polycount: 1500015,721 faces
target_polycount: 30000, 30,954 faces
target_polycount: 3000030,954 faces

The following table compares the Smart Topology models.

Meshy T2.5Meshy T2
Model IDmeshy-t2.5meshy-t2
StrengthsSharper detail, and a shape closer to the input image than Meshy T2Faster generation, with the model's parts kept separate
target_polycount100 to 30000, default 15000100 to 15000, default 4000
Faces in the example15,7214,353
Mesh only, typical time15 s4 s
Face typeTriangles onlyTriangles only
InputOne image, or a text promptOne image, or a text prompt
Credits for the mesh55

Smart Topology models make triangles only, so topology: "quad" returns 400. To get quads, use a standard model and remesh it. See Remesh.


Texture models

The following comparison shows the same Meshy T2.5 mesh, painted by each texture model from the same image. Select Base color only to turn off the lights and see the painted color itself, including any shadows and highlights painted into it.

Show
View
Meshy 7 3D model
Meshy 7meshy-7
Meshy N1 3D model
Meshy N1meshy-n1
Meshy 6 3D model
Meshy 6meshy-6
Meshy 6 Lite 3D model
Meshy 6 Litemeshy-6-lite
The input image
InputThe image every model started from

Meshy 7, Meshy 6, and Meshy 6 Lite also make PBR maps when you send enable_pbr: true. The following maps are the ones Meshy 7 made for the same model.

Base color
Base color
Metallic
Metallic
Roughness
Roughness
Normal
Normal

The following table compares the texture models.

Meshy 7Meshy N1Meshy 6Meshy 6 Lite
Model IDmeshy-7meshy-n1meshy-6meshy-6-lite
Best forRealistic and detailed assets, PBR materials, and close-up rendersStylized and low-poly game assetsAssets with glowing parts, which need an emission mapDrafts and fast iteration
Texture resolution2K, 4K, or 8K2K2K, 4K, or 8K2K
PBR mapsSupportedNot supported: base color onlySupported, with an emission map at 2K and 4KSupported
Text promptSupportedNot supported: reference images onlySupportedSupported
Reference images1 to 41 to 411
remove_lightingIgnoredNot supportedSupportedNot supported
Quad remesh (topology: "quad")SupportedNot supportedSupportedSupported
Typical time at 2K40 s20 s110 s35 s
Credits10, or 15 at 8K1010, or 15 at 8K10

A request that asks a texture model for something it doesn't support returns 400, for example a text prompt with Meshy N1 or a 4k texture with Meshy 6 Lite. remove_lighting removes highlights and shadows from the base color.

The credits are the texture's price on its own, the same as a Retexture task. On Image to 3D and Multi-Image to 3D, a textured task costs the mesh plus the texture at that resolution, whichever texture model you pick. See Pricing.

Meshy N1 generates color directly on the model instead of blending 2D views, so its textures have few seams and their colors follow the mesh. Text, patterns, and faces come out softer than with Meshy 7, so use Meshy 7 for photorealistic assets, fine detail, or PBR maps.

Meshy 7 makes 8K textures natively, not by upscaling. Use 8K for close-up cinematics and hero assets. For assets in a real-time engine, 2K or 4K is usually enough.


Multi-view

Send 2 to 4 images of the same object to show the model the sides that one image can't. Send the front view first. The other views can be in any order. The views must show the same object in the same colors. When views disagree, the result is unpredictable.

Multi-view geometry

Multi-Image to 3D builds the mesh from every image. In the following example, Meshy 7.1 built an explorer from the front image alone and from all three images. From the front alone, the back of the backpack is a guess.

Input images

Front
Front
Side
Side
Back
Back

The back of each model

The back view in the input
The back view in the input
Meshy 7.1, From 1 image
Meshy 7.1From 1 image
Meshy 7.1, From 3 images
Meshy 7.1From 3 images

Meshy 7.1, Meshy 6, and Meshy 6 Lite take 1 to 4 images. Smart Topology models take one image.

Multi-view texture

Meshy 7 and Meshy N1 paint from 1 to 4 reference images. In the following example, both painted the same mesh from the front image alone and from all three images. With the front alone, both guessed the backpack's colors and patch. With all three, both match the back view.

The back of each model

Meshy 7, 1 reference image
Meshy 71 reference image
Meshy 7, 3 reference images
Meshy 73 reference images
Meshy N1, 1 reference image
Meshy N11 reference image
Meshy N1, 3 reference images
Meshy N13 reference images

To send several reference images, use one of the following:

Meshy 6 and Meshy 6 Lite take one reference image, so texture_model on Multi-Image to 3D takes only meshy-7 and meshy-n1.


Every pair

The following grid shows the result of every pair of geometry and texture models on three inputs. Select a pair to see its result. Recommended marks the pair that Meshy recommends for each geometry model, as in Choose by project.

Input
The input imageMeshy 7Meshy N1Meshy 6Meshy 6 Lite
Meshy 7.1
Meshy 6
Meshy 6 Lite
Meshy T2.5
Meshy T2
Meshy T2.5 mesh with Meshy N1 texture
Meshy T2.5 mesh with Meshy N1 texturemeshy-t2.5 + meshy-n1Recommended pair for this geometry model

Set the models in a request

The following table shows the parameters that set the models on each endpoint.

EndpointGeometry modelTexture model
Image to 3Dai_model, with model_type: "smart-topology" for Meshy T2.5 and Meshy T2texture_model: meshy-7, meshy-n1, or meshy-6-lite
Multi-Image to 3Dai_modeltexture_model: meshy-7 or meshy-n1
Text to 3Dai_model on the preview taskai_model on the refine task
RetextureNone: you send a model you already haveai_model

For example, the following Image to 3D request makes a game character with Meshy T2.5 and paints it with Meshy N1:

{
  "image_url": "https://example.com/character.png",
  "model_type": "smart-topology",
  "ai_model": "meshy-t2.5",
  "target_polycount": 15000,
  "texture_model": "meshy-n1"
}

If you leave out texture_model, Meshy uses the default texture model for the geometry model. The following table lists the defaults. They stay the same when Meshy releases a texture model, so a request without texture_model keeps giving you the same kind of result.

Geometry modelDefault texture model
Meshy 7.1Meshy 7
Meshy 6Meshy 6
Meshy 6 LiteMeshy 6 Lite
Meshy T2.5Meshy 7
Meshy T2Meshy 7

Sending the default is the same as leaving texture_model out. texture_model takes a model ID only. On Image to 3D, meshy-6 is available only as the default for Meshy 6. On Multi-Image to 3D, a textured request with meshy-6 or meshy-6-lite returns 400.

On the Text to 3D refine task, ai_model picks Meshy 7, Meshy N1, Meshy 6, or Meshy 6 Lite. Meshy N1 textures from texture_image_url, or from the reference image that a Meshy 7.1 preview stores.