This is the official documentation for Meshy AI texturing tool. Here, you'll find detailed instructions on how to use our AI texturing tool to generate texture for your 3D models.
Meshy AI texturing tool allows artists to choose either text or images as input. Currently, our AI is better suited for generating texture for objects such as props, buildings, and weapons, while there is still room for improvement in the quality of generating humans, characters, and animals.
To use AI texturing, please click on the AI Texturing tab on the left sidebar.
You can drag and drop your model to upload, or you can click on the “+ New Project” button to create a new project and upload the model you want to texture.
After you have successfully uploaded the model, you will be directed to the AI texturing workspace, and the model you’ve uploaded can be shown in the 3D viewer.
Currently, we support
.glb models, and it is preferable for the input models to have UV maps.
The size limit for each model is 50MB.
It is highly recommended that the model has UV. If the model does not have UV, Meshy will automatically generate a new UV, but the quality might be limited.
The UV coordinates of the model should be in the range of 0 to 1. If the UV information is saved in other locations, such as using UDIM, you need to convert the UV to the range of 0 to 1. Otherwise, the UV provided by you will not be used, instead, Meshy will generate UV for you.
The default generation mode is to use text prompts as input. In the object box, simply describe the object that you have uploaded, for example, a vase, a house, or a treasure chest. In the style box, you can describe what you want the model to look like. It is recommended that your prompts be specific and descriptive. Try describing the shape, color, size, style, and other attributes of the object you want to generate. If there are specific things you don't want to see in the result, you can also add descriptions in the negative prompt box.
Meshy AI texturing tool also allows artists to choose 2D concept art as input. By uploading concept art with multiple views, our AI automatically applies texture to the original model.
To use images as input, please switch the generation mode to “Concept Art” and then upload images.
To optimize the generated results, we have provided some guidelines regarding the types of images that are preferred for processing.
It is recommended to use standardized orthographic views of the model you're going to texture as input images, with white backgrounds and no text or extraneous information.
✅ Single object in one image
✅ Same object for multiple images
✅ White/monochrome/no background
Not Recommended Inputs
❌ Text on the image
❌ Multiple objects in one image
❌ Different objects for multiple images
❌ Complex background
Meshy provides users with a wide range of popular artistic styles, such as Realistic, Japanese Anime, Cartoon, Hand-Drawn, and more. Enjoy generating the artistic style you want for your model!
Use Original UV
This means whether to use the UV of the original model. When enabled, it means using the UV that comes with the original model. When disabled, it means using the UV generated by our AI. It is highly recommended to use the UV of the original model as the UV generated by AI may not yield the best result.
Generate PBR Maps
This determines whether to generate PBR maps. When enabled, it generates PBR maps including base color, metallic, roughness, and normal maps. When disabled, it only generates a color map.
The texture resolution of the generated model. Meshy now supports 1K, 2K, and 4K resolutions.
After the generation is completed, you'll find a panel at the bottom of the screen where you can switch tabs to view the 3D model and the generated maps.
In the 3D view, you'll notice a preview settings panel on the right side. Here, you can change various parameters to customize your 3D view. If you've chosen to generate PBR maps, you can also choose different HDRI environments and adjust the roughness of the texture to visualize the preview effects.
Please note that adjusting these parameters won't alter the properties of the model and textures themselves. They are solely meant to provide different preview options.
To download your assets, simply click on the ‘Download’ button on the right toolbar. You have the option to download texture maps, download the model, or download all the assets based on your needs.
If you wish to share your artwork with friends, just click the ‘Share’ button on the right toolbar. From here, you can share it on Twitter, generate a preview link for the model, or download a video preview of the texture you've created.
To view the generation history of the model, click on the ‘Generation History’ button on the upper left panel. Here you can access the historical records of all the textures generated using this model.